00:00
-02:31
- Apparis Cofounder Lauren Nouchi Is Challenging The Fur Industry With Her Vegan Label
- SmartSweets Founder Tara Bosch Is Taking The Sugar Out Of The Candy Industry
- Moneybagg Yo Breaks Down His Tattoos
- Modern Health's Alyson Friedensohn Is Creating A Safe Space For Mental Health In The Office
- Charles Melton Goes Undercover on YouTube, Twitter and Instagram
- Katana Zero Creator Justin Stander On The Relentless Drive That Brought The Game To Life
- 10 Things Riverdale's KJ Apa Can't Live Without
- Black Mountain Metals' Ashley Zumwalt-Forbes Found A Cleaner Way To Mine Natural Resources
- Finn Wolfhard Goes Undercover on Reddit, Twitter and Instagram
- Navy SEAL Breaks Down Combat Scenes From Movies
- 10 Things Smokepurpp Can't Live Without
Katana Zero Creator Justin Stander On The Relentless Drive That Brought The Game To Life
Jan 23 2020
Not all heroes wear capes. The protagonist of Justin Stander's hit action game Katana ZERO is a bathrobe-wearing samurai with a penchant for synth-driven '80s music. Stander's highly rated independent game has, in less than a year, sold 500,000 copies, generating $5 million in sales - a blockbuster in the indie market where the average game makes around $16,000. For a 26-year-old, Stander has been at this for a long time. The Delmar, New York, native designed games in middle school and by 16 had released a free Web game, Tower of Heaven. Stander started to develop Katana as a student at McGill University, taking on freelance game development projects to fund what he thought would be a two-year project. Instead it took five years. "There were an innumerable amount of days that I woke up, worked, went to sleep and that was it," Stander says. Katana is available for PC, Mac and Nintendo Switch, and Stander is developing new story lines, game levels and other add-ons to keep it current - and selling.
What do you think?
👍 0
👎 0
🔥 0
😊 0
💩 0
😍 0
😤 0